How might Women in Games International empower underrepresented genders working in gaming to increase DEI within the gaming industry?

A thesis by Angi Brown - Download the full 538-page PDF document

Abstract

This thesis report explores the mission of Women in Games International (WIGI) to tackle diversity, equity, and inclusion challenges in the gaming industry. The report utilizes a mixed-method research approach, combining desk research and field research, to provide a comprehensive understanding of WIGI's efforts. The research methodology includes expert interviews, structured questionnaires, and feedback capture grids to gather diverse perspectives and insights. The report highlights the strengths and weaknesses of the research methods used and provides valuable insights into the Level Up! VoIP Social Platform. The findings of the report demonstrate the importance of engaging and educating men in the gaming industry, addressing concerns about potential female-only audiences. The report concludes by providing a foundation for further refinement and development of WIGI's mission to empower underrepresented genders in gaming.

 Design Based Research Conclusion

The Design-Based Research (DBR) process has culminated in the creation of the "Level Up VoIP Social Platform by WIGI," a final prototype that directly answers the design question of empowering underrepresented genders in the gaming industry to enhance Diversity, Equity, and Inclusion (DEI).

Iterative refinement, fueled by stakeholder feedback, expert insights, and thorough testing, has shaped the prototype to effectively address the challenges faced by underrepresented individuals in gaming.

This final prototype, proving feasible, desirable, and viable, aligns with Women in Games International's objectives and resonates with the aspirations of the target group. It caters to specific needs, emphasizing team-based skills, structured sessions, practical application, and networking opportunities.

The ‘Level Up’ prototype holds promise in improving diversity within the gaming industry. It provides a platform for targeted training, mentorship, and networking, countering the prevalent "bro culture” the target group struggles with.

In summary, the iterative DBR process has yielded a high-fidelity prototype, a feasible, desirable, and viable solution for empowering underrepresented genders in gaming and advancing DEI within the industry. This culmination not only reflects extensive research and design efforts but also underscores Women in Games International's commitment to forging an inclusive and diverse gaming landscape.

Download the full 538-page PDF document

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